Showing posts with label game design. Show all posts
Showing posts with label game design. Show all posts

Thursday, 5 February 2015

Videogame Storytelling a new resource

I know I haven't blogged on here for a loooong time and there are reasons for that, that I can't go in to. But I'm back and will be posting more regularly from now on. So to start things off I wanted to bring your attention to a blog post about storytelling in video games on the Gamasutra website called "Video Game Storytelling: From Tutorial to Book, and Back Again" by Evan Skolnick (Click here to read). I skimmed read the article and based on that I ordered the book by the author.

The book only just arrived this morning, but based on the blog post this has the potential to be one of the books that will need to be added to the reading shelf of all those that teach game design, and to the library for students to read. I'll do a full review later once the book has been read, I just need to finish off a book about the Stuxnet virus and a collection of essays about girls and gaming.

 

 

Tuesday, 21 October 2014

Character Activity Sketchnotes

Thought I would share my sketchnote activity sheet I'm going to try in the next game design lesson. Usually I'll put this up on our VLE for reference just as text but thought I'd try and present it differently this week. So I'll print out copies for the students (double sided) and have the images embedded in a page on the VLE also.
It will be interesting to see what sort of feedback I get from the students presenting the activities this way.
The activities themselves work for me as they get the students to look at existing characters within video games, but also get the students creating their own characters using a variety of methods. Activity one is the sort of thing I want the students to ask themselves when they do their first assignment when reviewing a video game. While the remaining exercises as I just said are about creating characters from scratch. Something they will have to do for their game they will be designing. So I'm hoping these will be helpful exercises they can revisit.
Anyway below are the scans of the sketch notes (although rather wordy) for the lesson.



Sunday, 12 October 2014

Flipped Learning Update 2

In the initial update I did on flipped learning I forgot to mention unintentionally I had turned the game design unit, Unit 40 into flipped learning also.

The way this is running is that the students read the directed chapter of Level Up! By Scott Rogers before the lesson, make notes while reading. (A minority are doing this, but need a way to get rest to do so. However this seems to be a problem whether at home or in class across the board students don't like making notes!) Then in class we will do activities based around the chapter they have just read. Such as research the definition of what a game is using the books in the library (there is a similar exercise on what a mechanic is). Or I will select an appropriate activity from the Game Designers Workshop, or one of the other books I have. These activities can have them reflecting on a particular aspect of a game they have played, brainstorming game ideas, prototyping etc. I will also provide students with hand outs of optional further reading on that weeks subject for those that are really interested in the subject.

For example this week we started looking at story in video games. So before the lesson the students would have read level 3 of Level Up! (Chapters are called levels in the book). In the lesson the activities were the following:

  • Using Story Cubes write a short story that begins "Once upon a time..." - the story only had to be about a paragraph. However a related this back to brainstorming and using this as an exercise that could be used to help generate ideas.
  • Next they then did an exercise from the Game Designers Workshop that had them reflecting on the story of a recently played game, and what was broken about it, and how they could fix it.

I also handed out some information on story arcs,an article on using environment to tell story, and embedded some videos on the units VLE page that dealt with the Heroes Journey. The story arcs material will be the basis of the next lessons activities.

For me running unit 40 this way is the ideal way to run the unit. The dry theory is done outside the class, and creative fun stuff is done in class. We are able to concentrate on brainstorming as individuals or groups, there is plenty of opportunity to prototype games and mechanics, we are able to build confidence in standing up in front of people and present our ideas. For me game design is about ideas and creating. Within the class we apply the theory not just in looking at games we have played, but also in creating our own ideas.

The other thing I forgot to mention in that initial post was although at the time I didn't know it I'd already been thinking about sketchnotes and visual note taking, back in April/May time cartoonist Martin Shovel (I follow him on Twitter) announced a workshop aimed at communicators (http://www.creativityworks.net/training/cartooning-for-trainers/) the same week as the Develop conference in July. This was something I would loved to have done. Go look at the link If you haven't already. Learn to draw cartoons! Count me in. Well if scheduling and an external moderator visit hadn't clashed with the day it was held, and me not having the cash handy to pay for it (somehow don't think my bosses would see the benefit of this to pay) I'd of been there. Why? I want to be able to "spice" up my slides, worksheets, notes etc so they are more interesting for the students. Cartoons I think are the ideal way of doing this. Instead of trying to find that just right image, draw a cartoon to illustrate the point. Plus the cartoon may be the thing that helps the student understand the point where the words didn't. I will go to one of these, I'm determined to get to one.

So there you have it the forgotten stuff from the initial post on flipped learning. How I am also using it in game design, and a little of my philosophy of teaching it, and how I had already started to think about visual notes. Hope that this was also useful.

PS in a future post I share some of the resources I use for this unit.

 

Sunday, 22 June 2014

A Game Design Reading List

One of the things I'm proud of since getting Unit 40 Game Design as part of our software development stream (this is our third year of running it) has been the reference section that has been built up in our library. Basically the game design section of our library is a mirror of my bookshelves at home excluding the odd book that is out of print and they weren't able to get (such as the book Game Over by David Sheff). I'm always plugging the books in class, and use them in classroom exercises. It is also a suggestion in the units specification that students should be reading about the subject. Which having a comprehensive reference section in our library allows them to do.
When you look at the units specification they have a list of books that they suggest may be of use to teachers teaching the unit. I think that list is too long and how do the teachers tell what is good and what is a waste of time? Let's face it we also have limited time to do background reading so anything that can make that time more productive is welcomed.
Here is my list of what I consider to be essential books that anyone teaching the game design unit should have on their bookshelves:
  • A Theory of Fun for Game Design by Raph Koster
  • The Art of Game Design: A Book of Lenses by Jesse Schell
  • Game Design Workshop: A Playcentric Approach to Creating Innovative Games by Tracy Fullerton
  • Level Up! The Guide to Great Video Game Design by Scott Rogers
  • Challenges for Game Designers: non-digital exercises for video game designers by Brenda Brathwaite and Ian Schreiber
If you only had the time for one book from the list above my favourite is Level Up! A really accessible book on game design and I use the 1 pager, 10 pager and beat chart from the book for our level 2 students on the OCR Unit 22 Video Game Production unit, obviously unit 40 and unit 22 on the BTEC National Extended diploma for our level 3's.

In a future post I will go over some of the exercises I do in class with my students for this unit. I'll also link to an on line copy of an essay from a book not mentioned above that I like to use as a great discussion starter with the students.