When you look at the units specification they have a list of books that they suggest may be of use to teachers teaching the unit. I think that list is too long and how do the teachers tell what is good and what is a waste of time? Let's face it we also have limited time to do background reading so anything that can make that time more productive is welcomed.
Here is my list of what I consider to be essential books that anyone teaching the game design unit should have on their bookshelves:
- A Theory of Fun for Game Design by Raph Koster
- The Art of Game Design: A Book of Lenses by Jesse Schell
- Game Design Workshop: A Playcentric Approach to Creating Innovative Games by Tracy Fullerton
- Level Up! The Guide to Great Video Game Design by Scott Rogers
- Challenges for Game Designers: non-digital exercises for video game designers by Brenda Brathwaite and Ian Schreiber
In a future post I will go over some of the exercises I do in class with my students for this unit. I'll also link to an on line copy of an essay from a book not mentioned above that I like to use as a great discussion starter with the students.
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